I am a meticulous, team-focused 3D Artist, who brings innovation, a passionate drive for continued improvement and dedication to excellence.
I began with 3D on my own in 2000, using Milkshape, modeling environment, character meshes and 2D assets for game communities and it was this work that led the organizers of a community mod compilation project, for Activision's Vampire: The Masquerade - Redemption to invite me to join in on an ambitious release, in which I created several fully textured props, maps and meshes. I have since gone on to improve and grow with the industry while taking on multiple life-challenges.
I'm am continually improving, to keep up with modern production workflows as well as best practices in regards to asset creation and development adding to my keen eye for detail. I love collaboration, appreciate constructive criticism and am skilled in communicating ideas. I have lived all over the world and draw heavily on my experience.
I'm strongly motivated to take on a permanant role within the games industry, and am available to relocate.